﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;

using NUnit.Framework;
using RRRSRoguelike;
using RRRSRoguelike.Entities;
using RRRSRoguelike.Entities.Creatures;
using RRRSRoguelike.Helpers;
using RRRSRoguelike.Helpers.Actions;
using RRRSRoguelike.Managers;

namespace RRRSRoguelike.Tests
{
    [TestFixture]
    class SimpleBattle_Fight_NoSwordTest
    {
           List<Monster> monsterlist;
           //Player player;
    
    public SimpleBattle_Fight_NoSwordTest()
    {
        
       
    }
        
    [SetUp]
    public void Initialize()
    {
        monsterlist=new List<Monster>();
        //monsterlist.Add(new Monster(new Point(0,0),DungeonMana));
        //player=new Player(new Point(0,0));
    }

    [Test]
    public void Test()
    {
        //ActionHelper.Fight(player, monsterlist);
        //this should fail
        //Assert.AreEqual(player.Hits, 1); 
    }
    
    }
}
